发文地区与机构
近年国家 / 地区发文量统计
| 国家 / 地区 | 发文量 |
|---|---|
| Taiwan | 73 |
| CHINA MAINLAND | 34 |
| USA | 21 |
| Turkey | 7 |
| England | 6 |
| Spain | 5 |
| Canada | 4 |
| Netherlands | 4 |
| South Korea | 4 |
| Brazil | 3 |
近年机构发文量统计
| 机构 | 发文量 |
|---|---|
| NATIONAL TAIWAN NORMAL UNIVERSITY | 20 |
| NATIONAL CENTRAL UNIVERSITY | 11 |
| NATIONAL TAIWAN UNIVERSITY OF SCIENCE &... | 11 |
| NATIONAL YANG MING CHIAO TUNG UNIVERSIT... | 7 |
| NATIONAL YUNLIN UNIVERSITY SCIENCE & TE... | 7 |
| NATIONAL CHENG KUNG UNIVERSITY | 6 |
| BEIJING NORMAL UNIVERSITY | 5 |
| EDUCATION UNIVERSITY OF HONG KONG (EDUH... | 4 |
| TAMKANG UNIVERSITY | 4 |
| UNIVERSITY OF HONG KONG | 4 |
文章引用情况
1
Why and How Serious Games can Become Far More Effective: Accommodating Productive Learning Experiences, Learner Motivation and the Monitoring of Learning Gains2
User-Oriented EFL Speaking through Application and Exercise: Instant Speech Translation and Shadowing in Authentic Context3
Using the BookRoll E-Book System to Promote Self-Regulated Learning, Self-Efficacy and Academic Achievement for University Students4
Attitudes, Openness to Multiculturalism, and Integration of Online Collaborative Learning5
Application of a Gamified Interactive Response System to Enhance the Intrinsic and Extrinsic Motivation, Student Engagement, and Attention of English Learners6
Self-Regulated Learning for Web-Enhanced Control Engineering Education7
High School Students' Views on the PBL Activities Supported via Flipped Classroom and LEGO Practices8
Impacts of Concept Map-Based Collaborative Mobile Gaming on English Grammar Learning Performance and Behaviors9
Exploring the Influence of Parental Involvement and Socioeconomic Status on Teen Digital Citizenship: A Path Modeling Approach10
Utilizing Learners' Negative Ratings in Semantic Content-based Recommender System for e-Learning Forum