发文地区与机构
近年国家 / 地区发文量统计
| 国家 / 地区 | 发文量 |
|---|---|
| USA | 50 |
| Australia | 31 |
| England | 24 |
| Canada | 23 |
| Finland | 13 |
| CHINA MAINLAND | 6 |
| Scotland | 6 |
| Spain | 6 |
| Denmark | 4 |
| GERMANY (FED REP GER) | 4 |
近年机构发文量统计
| 机构 | 发文量 |
|---|---|
| UNIVERSITY OF MELBOURNE | 8 |
| UNIVERSITY OF SYDNEY | 8 |
| MONASH UNIVERSITY | 7 |
| UNIVERSITY OF CALIFORNIA SYSTEM | 7 |
| CONCORDIA UNIVERSITY - CANADA | 5 |
| ONTARIO TECH UNIVERSITY | 4 |
| TAMPERE UNIVERSITY | 4 |
| UNIVERSITY OF LONDON | 4 |
| PRESIDENCY UNIVERSITY, KOLKATA | 3 |
| ROYAL MELBOURNE INSTITUTE OF TECHNOLOGY... | 3 |
文章引用情况
1
Race, Colonial History and National Identity: Resident Evil 5 as a Japanese Game2
Writing Gamers: The Gendered Construction of Gamer Identity in Nintendo Power (1994-1999)3
Video Games Set in the Middle Ages: Time Spans, Plots, and Genres4
The Game of Politics: Examining the Role of Work, Play, and Subjectivity Formation in Papers, Please5
Computer Game Fan Communities, Community Management, and Structures of Membership6
Analyzing Moral Deliberation During Gameplay: Moral Foundations Theory as an Analytic Resource7
Social and Cognitive Affordances of Two Depression-Themed Games8
Accursed Play: The Economic Imaginary of Early Game Studies9
Problematic Mobile Gameplay Among the World's Most Intense Players: A Modern Pandemic or Casual Recreational Pursuit?10
Attitudes Toward Punishment and Rehabilitation as Perceived Through Playing a Prison Tycoon Game