发文地区与机构
近年国家 / 地区发文量统计
| 国家 / 地区 | 发文量 |
|---|---|
| USA | 65 |
| Canada | 15 |
| Brazil | 13 |
| Spain | 11 |
| Netherlands | 10 |
| Belgium | 6 |
| CHINA MAINLAND | 6 |
| England | 6 |
| Italy | 6 |
| New Zealand | 6 |
近年机构发文量统计
| 机构 | 发文量 |
|---|---|
| BAYLOR COLLEGE OF MEDICINE | 10 |
| UNITED STATES DEPARTMENT OF AGRICULTURE... | 9 |
| UNIVERSITY OF TEXAS SYSTEM | 7 |
| NORTHEASTERN UNIVERSITY | 5 |
| MCGILL UNIVERSITY | 4 |
| MICHIGAN STATE UNIVERSITY | 4 |
| STATE UNIVERSITY SYSTEM OF FLORIDA | 4 |
| UNIVERSIDADE DE SAO PAULO | 4 |
| UNIVERSIDADE FEDERAL DE ALFENAS | 4 |
| UNIVERSITY OF MONTREAL | 4 |
文章引用情况
1
Serious Gaming to Support Exercise Therapy for Patients with Chronic Nonspecific Low Back Pain: A Feasibility Study2
The Physical Activity Patterns of Greenway Users Playing Pokemon Go: A Natural Experiment3
The Efficacy of Playing Videogames Compared with Antidepressants in Reducing Treatment-Resistant Symptoms of Depression4
Participant Outcomes from Methods of Recruitment for Videogame Research5
Adult Perception Toward Videogames and Physical Activity Using Pokemon Go6
Development and Feasibility Testing of a Videogame Intervention to Reduce High-Risk Sexual Behavior in Black and Hispanic Adolescents7
Executive Functioning of Older Adults Correlates with Performance of Touchscreen App-Based Puzzles8
Force Resistance Training in Hand Grasp and Arm Therapy: Feasibility of a Low-Cost Videogame Controller9
Efficacy of the Fun For Wellness Online Intervention to Promote Well-Being Actions: A Secondary Data Analysis10
Character Apps for Children's Snacks: Effects of Character Awareness on Snack Selection and Consumption Patterns