发文地区与机构
近年国家 / 地区发文量统计
| 国家 / 地区 | 发文量 |
|---|---|
| Brazil | 23 |
| England | 17 |
| USA | 14 |
| GERMANY (FED REP GER) | 11 |
| Netherlands | 9 |
| CHINA MAINLAND | 7 |
| Canada | 7 |
| Japan | 7 |
| Portugal | 7 |
| Australia | 5 |
近年机构发文量统计
| 机构 | 发文量 |
|---|---|
| UNIVERSIDADE FEDERAL FLUMINENSE | 6 |
| JAPAN ADVANCED INSTITUTE OF SCIENCE & T... | 4 |
| UNIVERSITY OF YORK - UK | 4 |
| BOURNEMOUTH UNIVERSITY | 3 |
| PONTIFICIA UNIVERSIDADE CATOLICA DO RIO... | 3 |
| UNIVERSIDADE FORTALEZA | 3 |
| UTRECHT UNIVERSITY | 3 |
| BEIJING UNIVERSITY OF POSTS & TELECOMMU... | 2 |
| BLEKINGE INSTITUTE TECHNOLOGY | 2 |
| COVENTRY UNIVERSITY | 2 |
文章引用情况
1
First Time User Experiences in mobile games: An evaluation of usability2
Understanding game sessions through provenance3
The Revised Game Engagement Model: Capturing the subjective gameplay experience4
Digital Seasons: How time of the year may shift video game play habits5
Specification and evaluation of an assessment engine for educational games: Integrating learning analytics and providing an assessment authoring tool6
Videogame-based tool for learning in the motor, cognitive and socio-emotional domains for children with Intellectual Disability7
Predicting learning effects of computer games using the Gamified Knowledge Encoding Model8
An affective serious game for collaboration between humans and robots9
A personality-based emotional model for embodied conversational agents: Effects on perceived social presence and game experience of users10
Exploring video games that invoke curiosity