首页 国际期刊 计算机科学期刊 期刊详情(非官网)
400-808-1701

Entertainment Computing

Entertainment Computing杂志,由Elsevier出版,于2009年创刊,6 issues/year,出版语言English,ISSN:1875-9521,E-ISSN:1875-953X。

投稿咨询
Entertainment Computing
Entertainment Computing
Entertainment Computing
SCI SCIE EI

杂志介绍

JCR分区
Q3
中科院分区
3区
影响因子
2.4
CiteScore
5.1
期刊收录
SCI、SCIE、EI

Entertainment Computing(中文译名:《娱乐计算》),ISSN:1875-9521,EISSN:1875-953X,是Elsevier出版的国际性学术期刊,创刊于2009年,以6 issues/year形式稳定发行,2026年总发文量约146篇。该刊采用非OA开放访问,学科归属为Computer Science - Human - Computer Interaction。该刊是计算机科学、计算机控制论领域的国际权威刊物,已被SCI(科学引文索引)、SCIE(科学引文索引扩展版)、EI(工程索引)等国际主流学术数据库收录。2026年期刊影响因子达2.4,2025年期刊CiteScore为5.1,2025年期刊自引率约8.3%,在中科院期刊分区体系中位列计算机科学大类3区,在所属学科领域具备高学术影响力与国际认可度。Entertainment Computing长期聚焦计算机科学、计算机控制论及相关产业的技术应用前沿,在稿件录用评判中,该刊将创新性与前沿性作为核心遴选标准,重点收录能够对计算机科学、计算机控制论领域的落地与发展产生实质性推动价值的研究成果。

从全球发文格局来看,BrazilEngland、USA、GERMANY (FED REP GER)、Netherlands、CHINA MAINLAND、Canada等为核心发文国家与地区;UNIVERSIDADE FEDERAL FLUMINENSEJAPAN ADVANCED INSTITUTE OF SCIENCE & TECHNOLOGY (JAIST)、UNIVERSITY OF YORK - UK、BOURNEMOUTH UNIVERSITY、PONTIFICIA UNIVERSIDADE CATOLICA DO RIO DE JANEIRO、UNIVERSIDADE FORTALEZA、UTRECHT UNIVERSITY等高校与科研机构是期刊的主要发文单位。

期刊评价

名词解释:

影响因子(Impact Factor, IF):指该期刊前两年发表的文章,在第三年的平均被引用次数。它反映了期刊的近期平均影响力和热度。

中科院分区:中科院分区表是国内主流的学术期刊分级评价工具,核心意义是建立跨学科可比的统一评价标尺,为职称评审、学位授予、科研立项等科研管理工作提供标准化量化依据,同时帮助科研人员筛选优质期刊、规避学术风险,适配国内本土化的科研评价需求。

期刊分区表

《新锐期刊分区表》(2026年3月发布)

大类学科 小类学科 Top期刊 综述期刊
计算机科学
3区
COMPUTER SCIENCE, CYBERNETICS 计算机:控制论 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS 计算机:跨学科应用 COMPUTER SCIENCE, SOFTWARE ENGINEERING 计算机:软件工程
3区 3区 2区

期刊分区表(2025年3月升级版)

大类学科 小类学科 Top期刊 综述期刊
计算机科学
3区
COMPUTER SCIENCE, CYBERNETICS 计算机:控制论 COMPUTER SCIENCE, SOFTWARE ENGINEERING 计算机:软件工程 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS 计算机:跨学科应用
3区 3区 4区

期刊分区表(2023年12月升级版)

大类学科 小类学科 Top期刊 综述期刊
计算机科学
3区
COMPUTER SCIENCE, CYBERNETICS 计算机:控制论 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS 计算机:跨学科应用 COMPUTER SCIENCE, SOFTWARE ENGINEERING 计算机:软件工程
3区 3区 3区

JCR分区

2025-2026年最新版

按JCI指标学科分区 收录子集 分区 排名 百分位
学科:COMPUTER SCIENCE, CYBERNETICS SCIE Q3 21 / 34

39.7

学科:COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS SCIE Q3 120 / 185

35.4

学科:COMPUTER SCIENCE, SOFTWARE ENGINEERING SCIE Q3 67 / 128

48

学科:COMPUTER SCIENCE, CYBERNETICS SCIE Q3 19 / 34

45.59

学科:COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS SCIE Q3 123 / 185

33.78

学科:COMPUTER SCIENCE, SOFTWARE ENGINEERING SCIE Q3 79 / 128

38.67

2023-2024年最新版

按JCI指标学科分区 收录子集 分区 排名 百分位
学科:COMPUTER SCIENCE, CYBERNETICS SCIE Q2 12 / 32

64.1

学科:COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS SCIE Q2 74 / 169

56.5

学科:COMPUTER SCIENCE, SOFTWARE ENGINEERING SCIE Q2 41 / 131

69.1

学科:COMPUTER SCIENCE, CYBERNETICS SCIE Q2 12 / 32

64.06

学科:COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS SCIE Q3 101 / 169

40.53

学科:COMPUTER SCIENCE, SOFTWARE ENGINEERING SCIE Q3 77 / 131

41.6


中国学者近期发文

1
Determining associations of information and entertainment motivations with problematic conversational AI usage: The moderating role of trait mindfulnes

Author:Pang, Hua; Zhang, Kaige

Journal: ENTERTAINMENT COMPUTING. 2026; Vol. 57, Issue , pp. -. DOI: 10.1016/j.entcom.2026.101116

2
Musical steps: a piano-based augmented reality exergame exploring play modes for lower-limb exercis

Author:Li, Weiyi; Wang, Yuhui; Zhang, Qiong; Liu, Yuanyuan

Journal: ENTERTAINMENT COMPUTING. 2026; Vol. 57, Issue , pp. -. DOI: 10.1016/j.entcom.2026.101127

3
Does avatar's role reflect your personality? A network analysis among players in league of legend

Author:Fang, Zijie; Lv, Xin; Ma, Xingyang; Zhou, Yuhong; Li, Jiayu; Gao, Xuemei

Journal: ENTERTAINMENT COMPUTING. 2026; Vol. 57, Issue , pp. -. DOI: 10.1016/j.entcom.2026.101126

4
The unseen blade is the deadliest: exploring the game-specific visual attention control advantage of top league of legends player

Author:Deng, Shichang; Tian, Zhongjin; Qiao, Songlin; Liao, Xiang; Li, Xiangqian

Journal: ENTERTAINMENT COMPUTING. 2026; Vol. 57, Issue , pp. -. DOI: 10.1016/j.entcom.2026.101101

5
Understanding adoption of a gamified Lower-Limb rehabilitation System: An SOR-UTAUT2 and Flow-Based approac

Author:Wu, Chih-Fu; Qiu, Jing; Chou, Chia-Han; Dou, Xiao

Journal: ENTERTAINMENT COMPUTING. 2026; Vol. 57, Issue , pp. -. DOI: 10.1016/j.entcom.2026.101095

6
Using social media skits to promote the business negotiation skills of traditional music singers in Nigeri

Author:Nnanyelugo, Chinasa Emelda; Egbai, Peace Oja; Ogbonne, Ijeoma Pauline; Nnanna, Ndubuisi M.; Ezeugwu, Cindy Anene; Gever, Verlumun Celestine

Journal: ENTERTAINMENT COMPUTING. 2026; Vol. 57, Issue , pp. -. DOI: 10.1016/j.entcom.2026.101097

7
Changing trends in female character portrayals: representation and stereotypes across popular video games (2011-2022

Author:Pan, Wenqi; Zhou, Yuqiu

Journal: ENTERTAINMENT COMPUTING. 2026; Vol. 57, Issue , pp. -. DOI: 10.1016/j.entcom.2026.101107

8
Music culture communication and music teaching management using fuzzy logic-based recommender syste

Author:Wang, Zhu

Journal: ENTERTAINMENT COMPUTING. 2026; Vol. 57, Issue , pp. -. DOI: 10.1016/j.entcom.2026.101106

9
Exploring the field of exergaming: a bibliometric and content analysi

Author:Lu, Xiaoning; Shi, Ziang; Wang, Yiyan; Gong, Duoyou; Zhang, Xinxin

Journal: ENTERTAINMENT COMPUTING. 2026; Vol. 57, Issue , pp. -. DOI: 10.1016/j.entcom.2026.101113

10
Fusion of robotics and deep learning for gamified rural landscape design: toward intelligent interactio

Author:Li, Ya; Sahari, Faridah

Journal: ENTERTAINMENT COMPUTING. 2026; Vol. 57, Issue , pp. -. DOI: 10.1016/j.entcom.2026.101109


在线咨询

Entertainment Computing

国际简称:ENTERTAIN COMPUT参考译名:娱乐计算

年发文量:146 CiteScore:5.1 是否预警:否 Gold OA文章占比:21.47% 研究类文章占比:93.84%

杂志社联系方式:THE BOULEVARD, LANGFORD LANE, KIDLINGTON, OXFORD, ENGLAND, OXON, OX5 1GB

Entertainment Computing