发文地区与机构
近年国家 / 地区发文量统计
| 国家 / 地区 | 发文量 |
|---|---|
| USA | 44 |
| Canada | 20 |
| GERMANY (FED REP GER) | 18 |
| England | 11 |
| Netherlands | 9 |
| South Korea | 9 |
| Australia | 8 |
| Belgium | 8 |
| Spain | 8 |
| CHINA MAINLAND | 7 |
近年机构发文量统计
| 机构 | 发文量 |
|---|---|
| UNIVERSITY OF ALABAMA SYSTEM | 6 |
| VIRGINIA COMMONWEALTH UNIVERSITY | 6 |
| MCGILL UNIVERSITY | 5 |
| OHIO STATE UNIVERSITY | 5 |
| UNIVERSITY OF LONDON | 5 |
| ANGLIA RUSKIN UNIVERSITY | 4 |
| MINDBYTES BVBA | 4 |
| MINDLAB INTERACT AI INC | 4 |
| UNIVERSITY OF TEXAS SYSTEM | 4 |
| ARISTOTLE UNIVERSITY OF THESSALONIKI | 3 |
文章引用情况
1
Factors Associated with Sustained Exergaming: Longitudinal Investigation2
Exergaming Improves Executive Functions in Patients With Metabolic Syndrome: Randomized Controlled Trial3
Effects of Full Body Exergaming in Virtual Reality on Cardiovascular and Muscular Parameters: Cross-Sectional Experiment4
Web-Based Immersive Patient Simulator as a Curricular Tool for Objective Structured Clinical Examination Preparation in Surgery: Development and Evaluation5
Indigenous Adolescents' Perception of an eMental Health Program (SPARX): Exploratory Qualitative Assessment6
Gamified Cognitive Control Training for Remitted Depressed Individuals: User Requirements Analysis7
Training Working Memory in Adolescents Using Serious Game Elements: Pilot Randomized Controlled Trial8
A Badge Design Framework for a Gamified Learning Environment: Cases Analysis and Literature Review for Badge Design9
Effects of the FIT Game on Physical Activity in Sixth Graders: A Pilot Reversal Design Intervention Study10
Interactive Narrative in a Mobile Health Behavioral Intervention (Tumaini): Theoretical Grounding and Structure of a Smartphone Game to Prevent HIV Among Young Africans