发文地区与机构
近年国家 / 地区发文量统计
| 国家 / 地区 | 发文量 |
|---|---|
| USA | 38 |
| England | 19 |
| GERMANY (FED REP GER) | 12 |
| Canada | 11 |
| Australia | 10 |
| Taiwan | 9 |
| Brazil | 7 |
| CHINA MAINLAND | 7 |
| Italy | 7 |
| Netherlands | 7 |
近年机构发文量统计
| 机构 | 发文量 |
|---|---|
| NEW YORK UNIVERSITY | 9 |
| UNIVERSITY OF LONDON | 5 |
| UNIVERSITY OF MALTA | 5 |
| NATIONAL YANG MING CHIAO TUNG UNIVERSIT... | 4 |
| ROYAL MELBOURNE INSTITUTE OF TECHNOLOGY... | 4 |
| UNIVERSITY OF CALIFORNIA SYSTEM | 4 |
| UNIVERSITY OF YORK - UK | 4 |
| BEN GURION UNIVERSITY | 3 |
| IMPERIAL COLLEGE LONDON | 3 |
| IT UNIVERSITY COPENHAGEN | 3 |
文章引用情况
1
Playing Multiaction Adversarial Games: Online Evolutionary Planning Versus Tree Search2
Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone3
Spread-It: A Strategic Game of Competitive Diffusion Through Social Networks4
Machine Learning Techniques for Analyzing Training Behavior in Serious Gaming5
Building a Planner: A Survey of Planning Systems Used in Commercial Video Games6
Modeling Users' Collaborative Behavior With a Serious Game7
Tanager: A Generator of Feasible and Engaging Levels for Angry Birds8
Procedural Generation of Game Maps With Human-in-the-Loop Algorithms9
Pacman Capture the Flag in AI Courses10
Deep Learning Competition Framework on Othello for Education